Week 4 — Attraction — Final game
This week’s theme was “Attraction.”
For my interpretation of this theme, I chose to use moths, and “attract” them through a level with the use of sources of light (candles, here). It’s somewhat of an indirect control scheme, which is an idea I’ve always been interested in developing around. Being able to issue commands that must then be “interpreted” by the characters you’re controlling offers something unique, as we must discover what our commands do when we issue them, and can’t depend on the immediacy that controls give us in most games
