Game prototyping experiment
I’ve been reading up on some indie game development sites, and one thing that I noticed in several places was the idea of rapid prototyping for games. The idea is that many games could be executed to the stage of at least a successful, playable, prototype in a week or less. With some upcoming “less frantic” time, I feel I might have an opportunity to explore this concept myself, and see what comes out of it all. Ideally, I’d like to develop around 6 games, focusing on different ideas in each one, and find which one ends up being the most successful in ters of gameplay. The most successful idea would then be developed into a fully realized product to be released, hopefully onto the iPhone app store.
While developing these games, I plan to document them on this site, posting thoughts and ideas that come to mind as part of the experiment. Continue reading