Week 4 — Attraction — Final game
This week’s theme was “Attraction.”
For my interpretation of this theme, I chose to use moths, and “attract” them through a level with the use of sources of light (candles, here). It’s somewhat of an indirect control scheme, which is an idea I’ve always been interested in developing around. Being able to issue commands that must then be “interpreted” by the characters you’re controlling offers something unique, as we must discover what our commands do when we issue them, and can’t depend on the immediacy that controls give us in most games
“Patapon” is an excellent example of this. You issue your drum commands, which are then interpreted by your patapon army, and the resulting action comes from them, not from your direct input. You can enter any set of drum beats possible out of the available sounds, but only those with purpose to the army will be used. In a way, you must learn to speak their language to command them.
This week’s game isn’t something as complex as that, but you must learn how to best navigate the space with the moths in order to help them to their goal.
I hope you enjoy it, and as always, feedback is greatly appreciated!
February 8th, 2010 at 12:31 pm
I really like this concept. It seems deceptively simple, but figuring out how to control the moths’ movement and timing took a few attempts. Way to go