Week 1 — Multibreaker final version

Above, I’ve included an image of the final version of “Multibreaker.” Not much has changed in the way of the dynamics of how the game plays from the previous version, but I’ve dropped in some more complete visuals to help the experience.

I plan to do a post mortem of this project in the next day or so, which will be posted up as soon as it’s complete.

For now — enjoy Multibreaker!

Multibreaker_final


One Response to “Week 1 — Multibreaker final version”

  • Kate Says:

    I tried starting off using all of my balls at once to see if I could max out on points, but the problem with that is that if any one ball falls below the paddle, then the turn is over. I had much lower scores doing that. I bet they would improve if I could launch them all at once but only lose the ones that get passed the paddle instead of all of the balls in play. But otherwise I just stick to 2 or 3 balls and do my best to keep an eye on them. Great mental break game!

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